C-Makers update 0.03


CHANGELOG 0.03

OFFICIAL CHANGE LOG AT END OF POST

12/4/2021

Second update! This one is pretty major as well! I've had a bit of free time lately, hence why I was able to push this one out less than a week after the last update. This update introduces the brand new "Will" system to the game, which serves as the main sense of progression. Every time you die, you can now spend how ever many credits you had at the time of your death on permanent upgrades that affect all future runs. I'm incredibly excited to release this update, as well as what this entails for the future of the game. The upgrade system is entirely modular, which means that upgrades will be incredibly easy for me to add in future updates. The hard part will be thinking of new upgrades to add, so if you have any in mind, feel free to comment--I'd love to hear your opinions! Along with the new system, there are a few minor bug fixes that help to smooth out the game just a little bit more. Thank you!




NEW FEATURES:

  • Added the brand new will system! At the end of each run, spend your credits on permanent upgrades for future characters!

GENERAL CHANGES:

  • Updated title menu to reflect new name (oops!)
  • Player can now only carry one grenade into missions. Sorry, no more carrying 500 grenades just to kill one guy at a tiny outpost. (Note: This is very subject to change in the future. You will be able to purchase upgrades that increase the amount of grenades you can bring with you)

BUG FIXES:

  • Fixed a very rare bug that resulted in the mission objective overlay to become stuck until a save was reloaded.

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